
If there are 3 in prison, you choose one of your units and give them +5000 power until the end of turn. By Soul-Blasting 1, your opponent chooses a card from hand and imprisons it if they have four or more in hand. Next, we have the Normal Order, Moment of Capture! Aurora Battle Princess 24-hr Coverage!. Also by being a grade 1 unit, this leaves room for more attackers and targets to rest for the initial prison setup. This timing allows better setup before the battle phase when you need the number of prisoners.

You can use this during the early game on Grade 2 turn, but there are also issues with this such as lack of drop zone or even units in drop to imprison.īizarre Beast, Bagumotor comes into play removing the need to use Spark Limone as Bagumotor can rest itself to imprison 1 unit from drop if there are 1 or less in prison during the main phase. Spark Limone can only imprison from drop if this unit hits meaning it is already during the battle phase.

Most of the setup for Prison is hitting the number of imprisonment before the battle phase allowing your rear-guards to already be powered up and Seraph Snow to have the triple drive, especially when hitting Star Dragon Deity of Infinitude, Eldobreath. However, this method was not consistent and lacked the correct timing. In D-BT02, the biggest two revolutionary cards introduced were Bizarre Beast, Bagumotor and Moment of Capture! Aurora Battle Princess 24-hr Coverage!.įrom D-SS01, we were introduced to Aurora Battle Princess, Spark Limone giving an alternative way to imprison via the drop zone.
